Godzilla: Monster War Godzilla: Kaiju Daikessen |
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Cover art of Godzilla: Monster War |
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Developer(s) | Alfa System |
Publisher(s) | Toho |
Composer(s) | PiPo Morinaga Takuya Yasuda Yuji Yoshikawa |
Series | Godzilla |
Platform(s) | Super Famicom |
Release date(s) | |
Genre(s) | 2D fighting |
Mode(s) | Single-player Multi-player |
Media/distribution | 20-megabit cartridge |
Godzilla: Kaijuu Daikessen (ゴジラ 怪獣大決戦 ) (literally translated Godzilla: Monster War) is a two-dimensional fighting game for the Super Famicom, released in 1994. The game was developed by Alfa System and published by Toho. When it was released in Japan, it initially cost ¥9,980. It was the sequel to Godzilla: Battle Legends. It was the second Godzilla game released for the Super Famicom platform, the other being Super Godzilla.
In the game, players select from one of eight different monsters from the Godzilla movies and battle in a variety of locations. The game was never released outside of Japan. According to Nintendo Power, the game was planned to be released in North America in April 1995 under the title Godzilla: Destroy All Monsters. However, it was never released.
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In the single player game, players are able to choose from Godzilla himself, Anguirus, King Ghidorah, Gigan, Megalon, Mechagodzilla, Biollante and Mothra. No matter which monster you select, you are taken to a map of Japan and must select your opponent to battle. Battles take place in the familiar 2D fighting screen seen in Street Fighter 2, though the game plays more akin to the SNES Dragonball Z fighting games. Each round has a time period of sixty seconds during which each monster fights with a variety of attacks to wear their opponent's energy bar down and win the round. At the end of the round, the player's score is tallied up based on time, energy and the level of their opponent. Once every enemy monster has been defeated, the player enters the eighth, final round and must face Mechagodzilla 2 or Atragon. Upon the defeat of on of those monsters, the credits roll and the game ends.
Each monster has a variety of standard and unique, special attacks and the ability to block. Standard attacks include light and heavy physical attacks (punch, kick, etc.) and varying degrees of energy-based attacks, a dash attack and a grab attack. Each monster also appears to have the ability to stun the opponent with a loud roar. As a succession of hits is landed, the monster will glow red and be stunned for several seconds, while a separate energy bar fluctuates, presumably either to increase the strength of the monster's attack power or the possibility of stunning the opponent. Monsters are able to use their projectile attacks to block oncoming projectiles, similar to Street Fighter 2, and sometimes the two clash in a brief test-of-strength encounter.
The game supports the standard two player Vs Mode, the only difference being in the player's ability to select to play as Mechagodzilla 2 and Atragon, presumably, to choose their own battleground.
Godzilla: King of the Monsters, Godzilla attacks using punches and his tail to smack opponents away, filling the void of an all-rounded fighter. Godzilla's charge attack is to rush the opponent and headbutt and bite at them, while his projectile attacks are the standard Atomic Ray, which can also be directed in a clockwise fashion, and his more powerful Red Spiral Ray.
Anguirus: Small and light, Anguirus can land multiple hits but takes damage quite easily. Anguirus can attack by spinning his spiked body and tail and by cannonballing himself out of the sky, however he has no energy or projectile-based attacks.
King Ghidorah: Godzilla's most persistent foe, King Ghidorah is large and has a variety of attacks. Ghidorah can fly and attacks using its three heads and its large feet. King Ghidorah can also blast opponents with its electrical energy beams and whip them with its tail.
Gigan: Faster than Godzilla and tougher than Anguirus, Gigan attacks using its hooked arms and flame breath, able to whip opponents with its tail and blast them with a thin red energy beam. Gigan has a rushing combination attack where it grabs, kicks, punches and blasts its opponent away with a back-flip kick.
Megalon: Megalon is an unbalanced character in the game. Attacking with its horned head, Megalon is slow but makes up for its lack of grace with incredibly powerful special attacks. Megalon's standard projectile is a small beam of yellow electricity but it also drops a ball of fire onto the battlefield, incinerating the opponent and causing massive damage. It has a drill-combo attack that also causes considerable damage. Megalon can also launch itself like a torpedo at its opponents.
Mechagodzilla: Slow but varied, Mechagodzilla can fly, extend its limbs and unleash a variety of projectile attacks, while being extremely durable. Mechagodzilla has an energy shield to block attacks, as well as the standard block, fires missiles and lasers at its opponent and has a special move where it unleashes all its arsenal in one blast, causing significant damage.
Biollante: A monstrous clone of Godzilla, Biollante is slow moving but powerful. Biollante attacks using its large mouth and tentacle appendages, tossing spores at the opponent.
Mothra: Light and quick, Mothra is also extremely weak. Mothra can fly about the upper part of the screen out of reach of normal attacks, causing its opponent to use jump attacks instead. Mothra can divebomb the opponent, leave spores and attack with her wings.
Mechagodzilla 2: The boss opponent for the game is on easy mode, Mechagodzilla 2 is only selectable in two player mode. Mechagodzilla 2 is faster than its predecessor and has stronger attacks, extending its limbs further, attacking with concussive lasers and bombs and traveling like a tank. Mechagodzilla 2, however, seems to block less, in favour of a more aggressive attack pattern
Super Mechagodzilla: When the game is beaten on medieum difficulty, an enhanced version of Mechagodzilla 2 confronts the player, proving the most difficult challenge of the game through its joining with Garuda. This character is only unlockable by code.
Atragon: This character is also only unlockable by code. Unlike the monsters, Atragon is a ship with a drill that can fire missles at it's opponent, it can fly and can fire masers at the monsters.
Spacegodzilla: Only playable in vs mode,you must play super-hard mode to unlock him. Spacegodzilla can fly and create crystals. He is stronger than all characters in the game.
There are thousands of stages in the game, ranging from cities to the open countryside to a carnival fair. Most are just redesigns of another stage. Some have a degree of destructibility, while others are already in wreckage.
In the May 1995 issue of Nintendo Power, a page mentioned Godzilla: Destroy all Monsters for the Super NES. This was supposed to be the North American release. Curiously, the release date said April 1995, even though the issue of Nintendo Power was released in May of that same year. It was never mentioned again in later issues, and no copies of this game existed. The port was most likely a last second cancellation.
Interestingly, Nintendo Power was able to review the game, even though it was never released. A possible suggestion could be that the writers of Nintendo Power had acquired copies of the port, but the company decided not to release it into stores at the last second. There's a very minimum chance that this port made it onto the internet in the form of a ROM.
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